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TheMidnighter

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xx Re: The Video Games Thread
« Reply #270 on: Nov 30th, 2012, 04:25am »

on Nov 21st, 2012, 05:23am, snipe wrote:
Me, too. And the Blu Ray capabilities. And Netflix. And MLB.tv
cheesy

I think I only have the blu-ray player here in Europe. I vaguely know MLB stands for a sports association but I could be wrong.

on Nov 29th, 2012, 06:12am, Will wrote:
We agree vis a vis Peace Walker. It's much better balance of gameplay and stylistic flourishes -- literal narrative sanity is a stretch for Kojima, so it's best to judge tone-as-content matched to pacing -- compared to MGS2, which is notable for being a game that plays great but manages(/d) to bore the hell out of me. Such is the ability of Kojima: cinematic aspirations being dragged to hell by badly-written dialogue pieces that, selfsame, suffocate gameplay into the margins.
I really dug MGS2 at the time and I am 100% sure I will still love it. I despise Kojima for making fun of Raiden and giving in to Raiden basher that felt uncomfortable watching him. Raiden was portrayed as a good-looking guy with blond, long hair. If the juvenile gamer can't handle playing a game with a main character like that and they have to call him a faggot, I guess they're morons. I genuinely hate it that Kojima put a character looking like Raiden in MGS3, making him gay, giving him sparkly hair and have that character give the player a wink. What the fuck? Why couldn't Kojima just stand by his decision to have the polar opposite of Solid Snake as the protagonist for MGS2? Raiden was just as badass as Solid Snake, just better looking. The backlash against Raiden and MGS2 due to him baffles me.

Sorry. Ending rant: now.

MGS2's story was perhaps a tad too complex, or it was a solid story yet told in a confusing way. I had to play the game a second time to get a grasp on the story but the gameplay was phenomenal and such a step up from the first game. Especially the AI, the visuals and the Gregson-Williams soundtrack blew my mind.

Quote:
I never played MGS3, but I liked the early Splinter Cell games quite a bit more than either MGS or 2.
I never played any Splinter Ceel game. How sneaky do you have to be? I really like games where a sneaking approach is practically required. The HD Collection has been out a while and it offers Splinter Cell, Pandora Tomorrow and Chaos Theory from 2002, 2004 and 2005, respectively. Are those games any good?

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Congrats. And fuck you, man. Fuck you.

Thanks. Now I need to get my hands on some good games.
« Last Edit: Nov 30th, 2012, 06:49am by TheMidnighter » User IP Logged

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xx Re: The Video Games Thread
« Reply #271 on: Dec 18th, 2012, 04:09am »

on Nov 30th, 2012, 04:25am, TheMidnighter wrote:
I never played any Splinter Ceel game. How sneaky do you have to be? I really like games where a sneaking approach is practically required. The HD Collection has been out a while and it offers Splinter Cell, Pandora Tomorrow and Chaos Theory from 2002, 2004 and 2005, respectively. Are those games any good?


I think you'd like them based on that criteria. At the time, the first game was one of the best tech demos -- as long you bought the XBox version rather than the dumbed-down GameCube/PS2 releases -- but the game felt technical, methodical and serious. SCell was sexy as both execution of an idea -- high-level espionage -- and as a technical showcase of graphics and gameplay.

It's not grandiose or operatic like Gear, as some levels have you doing things like planting a listening device on a Chinese-national's limo or staying out of sight while being hunted through an office building.

The pacing on the first game, which made the biggest impression on me, was arguably one of the best of that generation.

Definitely check it out.
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xx Re: The Video Games Thread
« Reply #272 on: Dec 19th, 2012, 05:44am »

I have ordered the HD Collection. Thanks.
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xx Re: The Video Games Thread
« Reply #273 on: Jan 4th, 2013, 3:54pm »

I am now 34 hours into our (my brother, a mutual friend and myself) Final Fantasy XIII marathon. We're on Chapter 12 (of 13).
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xx Re: The Video Games Thread
« Reply #274 on: Jan 17th, 2013, 06:32am »

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[...]

And a not half-bad rejoinder-as-segue to intel on a new portable:


Hands On With NVIDIA Project Shield
Shawn Ingram — 01/14/2013

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Project Shield is NVIDIA’s first attempt at creating its own mobile device, and after a few minutes with the device it seems like an impressive first effort.

Holding the NVIDIA Shield feels a lot like holding a game controller like the Xbox 360 or Dreamcast controller. It’s somewhat large, but still easy to hold, and at under one pound it’s also relatively light.

The Shield can run any Android game, and the controller will work with any device in the TegraZone. The demo units on display had Real Boxing, Rochard and an early version of Hawken for Android installed. All three games played smoothly on the device. Real Boxing and Rochard especially showed the Tegra 4 is capable of producing some fantastic graphics in Android games.

NVIDIA also showed the Shield streaming games from a PC. We played a few minutes of Need For Speed: Most Wanted on the device hooked up to a HDTV. The game looked just as great as it does on the PC on both the 5-inch screen and HDTV, and there was very little discernible lag.

The biggest problem with playing games on the NVIDIA Shield was that it was difficult to focus on just one screen at a time. That’s not a problem when using only the 5-inch screen, or when both displays show the same screen. Games like Real Boxing, however, have a separate spectator mode on the HDTV, so the player has to look at the 5-inch Retinal Display to see their stats and game info.

The button layout of the NVIDIA Shield is similar to the Xbox 360, but with one major difference: the joysticks are next to each other instead of staggered. The button layout is the same, which is helpful as most PC games use the Xbox 360 controller as the default for controller inputs.

NVIDIA says it still has to tweak the buttons on the Shield to make them more responsive, but this didn’t seem like an issue for the few minutes we had with the device.

There wasn’t any time to test the pure Android UI on the Project Shield, but after playing games on the screen for a few minutes the device will likely look great when playing movies from the Play Store as well. The speakers were also difficult to test on the show floor, but NVIDIA claims the speakers in the Shield have bass response to rival devices like the Jawbone Jambox.

There are still a few bugs the company needs to work out, specifically when it comes to streaming PC games (one system ran into an infinite loop when opened to stream PC games), but the hardware looks very nice. After just a few minutes we can’t wait to get out hands on the final version.
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xx Re: The Video Games Thread
« Reply #275 on: Feb 9th, 2013, 2:03pm »

After the weeks of fitness and jogging to get my stamina and body back into its usual condition (as opposed to the picture posted by Will for anyone that didn't get it), I have to ask:

Who got Ni no Kuni: Wrath of the White Witch? I got a normal edition but am also on the prowl for a Wizard's Edition.

Also, I'm reviewing the Hitman HD Trilogy for a gaming website (free games, baby!) and not all of them have aged well.
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xx Re: The Video Games Thread
« Reply #276 on: Feb 13th, 2013, 7:08pm »

I'm curious how you'd tackle this in an article:

Quote:
Microsoft’s next console will require an Internet connection in order to function, ruling out a second-hand game market for the platform. A new iteration of Xbox Live will be an integral part of Microsoft’s next console, while improved Kinect hardware will also ship alongside the unit.

Sources with first-hand experience of Microsoft’s next generation console have told us that although the next Xbox will be absolutely committed to online functionality, games will still be made available to purchase in physical form. Next Xbox games will be manufactured on 50GB-capacity Blu-ray discs, Microsoft having conceded defeat to Sony following its ill-fated backing of the HD-DVD format. It is believed that games purchased on disc will ship with activation codes, and will have no value beyond the initial user.

Our source has also confirmed that the next Xbox’s recently rumoured specs are entirely accurate. That means an AMD eight-core x64 1.6GHz CPU, a D3D11.x 800MHz graphics solution and 8GB of DDR3 RAM. As of now, the console’s hard drive capacity is said to be undecided, but Microsoft’s extended commitment to online delivery suggests that it will be the largest unit it has put inside a console to date.

Though the architectures of the next-gen Xbox and PlayStation both resemble that of PCs, several development sources have told us that Sony’s solution is preferable when it comes to leveraging power. Studios working with the next-gen Xbox are currently being forced to work with only approved development libraries, while Sony is encouraging coders to get closer to the metal of its box. Furthermore, the operating system overhead of Microsoft’s next console is more oppressive than Sony’s equivalent, giving the PlayStation-badged unit another advantage.

Unlike Nintendo, Microsoft is continuing to invest heavily in motion-control interfaces, and a new, more reliably responsive Kinect will also ship alongside the next Xbox. Sony’s next-generation console camera system is said to have a similar set of features, and is expected to be discussed at the company’s PlayStation event on February 20.

You can read more about how Sony’s next generation console compares in last week’s story, PlayStation 4 revealed.


Obviously, still technically a rumor. But this is the problem with a duopoly or oligopoly. No doubt that if Mcrosoft does this Sony will as well.

The argument being made to one side misses the analog, as equal is opposite here; just as Microsoft wouldn't dare do this if Sony wasn't going to follow suit, it can as easily, or perhaps more logically, be argued that Sony cannot allow Microsoft to corner the market through this plan. If Microsoft does away with the ability to resell discs, then Sony must as well.

Why? Because, more important than consumer reaction (which is immediate rage, then most often docile and accepting), is developer reaction. All devs want to do with the resale market, and if one of The Big Two corners this for their softs, one can safely assume that their console will receive better support, likely resulting in exclusive releases.

There's the argument of the First Sale Doctrine in the US and Europe, but I rather doubt that it will be upheld to a degree that stops Microsoft/Sony from effectively installing killswitches in software. Software as a physical presence will become disposable. So, sure, you'll be able to resell the disc, if you can find a buyer for something that is effectively useless.

Where this is all headed is obvious, and it has been for a very long time. The first issue is to make all distribution digital. But eventually the result will be to create a system, and culture from that system, where people Pay per Play. Whenever you play a game? You pay. Whenever you watch a movie? You pay. Whenever you listen to a track? You pay.

Sound crazy? Well, the psychological test is getting people to move away from physical ownership. That's relatively close to done. After that it likely won't be that difficult to get people to view ownership as a thing of the past. This will particularly be easy in regards to future generations who will only know a system of digital integration and distribution.

The best counter will be online and physical retail outlets. But...even Amazon continues to build for this inevitability, likely seeing itself as major player in the new market. Physical retail chains are continually losing marketshare and stores.

Then compound this viewpoint with, for instance, the united States government's complicity. We've already seen hints of this with the Kim Dotcom farce, where Megaupload was destroyed on the pretext that a site or service is responsible wholly for what its users do with it (by that standard the government should shut down every major corporate supplier in the world). The internet, specifically torrent sites, will have to be reborn and so tightly regulated that people cannot find copies of digital content. (remember that it's perfectly legal to download a copy, for free, of a game you've already purchased; though the government and companies like Sony would prefer to pretend otherwise, and likewise act out under that schema).

The dream of the Digital Hub is getting closer to fruition. And within it, the consumer's power will likely dwindle to that of a serf.
« Last Edit: Feb 13th, 2013, 7:17pm by Will » User IP Logged

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xx Re: The Video Games Thread
« Reply #277 on: Feb 17th, 2013, 02:04am »

Developers would love that to happen. Of course, Sony and Microsoft want to crush the secondhand market as well: software is where they make most of their profits.

This generation it has been apparent that Sony and Microsoft want to oppose the selling of used games. That's why we have DLC codes you get with newly purchased games and Season/Online Passes. If you buy your games new, you can use these codes but after use, they're not valid any more. Buy a used copy and you will have to buy the DLC or Online Pass again (or be left out of, for example, multiplayer).

I buy lots of games secondhand. If it's not a used copy, I will get the game a few months after release just so it has an affordable price. I rarely buy a game on day one new. I do always check if a game has any vouchers that come with it. If it does, I usually refrain from buying used copies and just wait until I either find a cheap copy new or until I forget about the game's existence.

These measures are acceptable, although I don't particularly like them. They're right on the border for me. I feel I should have the right to sell on my games if I want as I also have the right to buy used copies. With these measures, Sony and Microsoft make it more appealing to buy new copies. This is, like I said, acceptable to me. Make it more appealing but leave the choice with the consumer.

News like this -- the next-generation consoles cannot play used copies -- is a completely different story to me and would piss me off to no end should it prove true. Sony and Microsoft would then outlaw the legal reselling of a product. Can they prohibit me from selling a used game? Well, basically I could sell whatever game I wanted. No one would buy it though since it's worthless. So it wouldn't be as if the made it illegal for me to sell my software. They'd simply destroy the secondhand market.

I am already thinking of letting this generation be my last console. I do not like DLC-riddled games and I already dislike where the market seems to be headed. But this would definitely close the lid on me keeping up with current games. It is something I would never condone let alone support financially (the only support that matters). I would play the backlog I have accumulated over the years and experience awesome games. You know, the kind where you knew developers gave it their all to put as much quality content in a game. Where they didn't cut out parts to give you hidden chapters or the true ending as DLC.
« Last Edit: Feb 18th, 2013, 07:40am by TheMidnighter » User IP Logged

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xx Re: The Video Games Thread
« Reply #278 on: Mar 20th, 2013, 07:07am »

Anybody read Kotaku? I don't.

Well, I do. Kind of. It shows up on Flipboard and Pulse. Newsreaders, honestly, only reveal the paucity of both overall writing ability in the Western world, and the lack of anything approaching journalistic autonomy (contradiction in terms); there are basically three categories: gossip, demagogics (i.e. political theatre from the elite, either by continent or internationally, telling us over and over and over what we all want, no matter how damaging), and a neverending barrage of feminized lifestyle tips.

Kotaku and most tech websites fall under the umbrella of the latter, with some brow beating here and there on how intolerant and awful white males are.

That exception(? wait, it must be the rule) is what entertains me most. Much like comics, the video game industry is dominated by males. Lack of melanin may not be as monolithic, so what we're left with on the VG side are calculated Gender Bias articles. Absolutely hilarious stuff.

About a month ago, they ran a long article decrying the lack of non-male (likely 'White' was thrown around as pejorative for good measure) leads in video games. Now, this is a constant complaint. Because, you know, the market for Feminine Hygiene Sims and adaptations of HBO's Girls is absolutely huge. Personally, I've never minded playing as female leads, and I rather doubt that it's that big of a deal to the mostly-male audience; I wasn't aware that Tomb Raider had trouble selling, you know?

The point that is danced around, heavily, for fear of stumbling upon Gender Stereotype Threat, is that the "problem" here is circular: males buy games, not about male protags, period, but simply games that appeal to males. Blockbuster games are spectacles, and they are mainly built on action tropes. The real complaint is quite typical, in other words: someone pushed equality, then decided that all races, ethnicities, creeds and genders should be equally represented...at least when there are "too many" White Males interested in something.

If a woman likes a game it's quite typical that the game will be some kind of social network tripe that you can play on Facebook. In other words, a game where you either tap or click, with the only real challenge being whether the player wants to wait for another 3 hours for some beans to sprout as opposed to paying $3.99 to make the "task" instantaneous. Pressure!

This point isn't likely to be made for the aforementioned reason and, frankly, because it would reveal that by diversifying the games industry you inevitably change it. And likely not for the better (see the Wii, with games made for 70 year olds and women, and thus these selfsame games play themselves). So instead we have to pretend that intolerance is to blame for preference. But of course, etymology and reasoning should tell us that a Standard itself is also, intrinsically, Discrimination.

Anyway, short treatise but long digression later, my original point: Kotaku is a ridiculous site. And all the better for it. Kind of.

So what makes it ridiculous? Obviously PC Gender remonstrations that recollect Larry Summers' aborted tenure at Harvard are de rigeur. But the extent of it so typical of this heterodoxy we call the Modern West that it's hard to tell if the editors are True Believers or brilliant purveyors of parody.

So what we get are articles moaning about lack of Transgender representation in mainstream video games. That's right. A game aimed at the mass market is in no way supposed to either represent or appeal to that market. Instead tens of millions are to be spent on a game's development to promote the lifestyle of a minority of people that have decided they were born with the wrong equipment.

Best of all, I just did a search for the article only to discover that I can't easily pull it up on search. Why? Oh. Because Kotaku has too many articles dealing with the wonders of gender reassignment for me to easily access it (operative).

Parallel to, they also have the occasional Feminist Fulmination. A couple weeks ago it was some chick complaining about the PS4 launch in NY. Why? Not because of anything to do with Sony's Next Gen plans, mind you, but instead because, horrors, MEN directly involved with the project presented their product. You see, now women absolutely must be on-stage for the reveal of any company's new technology. The same woman made it clear that she may not be able to buy a PS4 because of this attack on her gender by Sony execs.

Of course, by this standard, she shouldn't be talking on her phone, driving her car, getting on a plane or posting anything to the internet. I could agree with her point if it would lead to this logical conclusion: after all, then she'd shut up.

But why let logic get in the way? And why shouldn't Victoria's Secret runway shows feature short, 40-something fraus with stretch marks in lingerie? And where are the men in thongs, right?

Kotaku is just another symptom of a garbage victim culture that cries "hate" while projecting bile on to the same bogeyman we've been hearing about since the 60s.

Specified, it's just great. As a a sociological study it couldn't be much more obvious: Beta Males trying to curry favor with the mythical creatures known as Women (likely none of the idiots writing these articles have or had a GF, or they'd realize how fucking unlikely it is for women to give a fuck about the latest Metroid or GTA; instead they'd realize that girls tend to get pissed when you want to spend hours playing a game), Prototype Feminists that can only find meaning in any subject by pushing a mix of self-righteous superiority and victimology, and a minority within a minority that is pretty much a conflation of those two.

I've gotta hand it to Kotaku. I mean their writers are awful and moronic, and this stretches through on logic and subject matter. But the supratext of it is pretty brilliant, assuming someone gets the joke.

I kind of doubt it. At the same time, there's no doubt they understand that these articles will get hits.

It does remind of the joke about why Freak Shows and The Weekly World News went out of business. How could either compete when pop culture itself is the freak show? It's Jerry Springer's world, we're just living in it.
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xx Re: The Video Games Thread
« Reply #279 on: Apr 9th, 2013, 1:32pm »

Batman: Arkham Origins is coming.

It's made by a different studio. Let's hope they've watched Rocksteady work their magic and let's hope they know how to create a similarly awesome game.



Quote:
Story

- Takes place on Christmas Eve
- Years before the previous two games
- Mob boss Black Mask will give a fortune for Batman’s head
- Top assassins and supervillains from the DC Comics universe are out to get Batman
- Cops on the take from the mob join the manhunt as well
- Batman needs to outsmart his enemies, find out why Black Mask wants him dead, and prove to what good cops that he’s on their side

General

- Porting Arkham City to Wii U let the team get familiar with Unreal 3
- Doing a prequel lets the team carve a unique territory if Rockstar were to move the Arkham timeline ahead down the road
- Rocksteady’s project is tightly under wraps
- Younger Batman also “gives us the opportunity to refresh things a bit”
- Combat system still in place
- Will have “new layers, new opportunities, and new tactics”
- New enemy types
- Batman not as finely honed as in the previous games
- Won’t control the Batwing directly
- Batwing will figure into story sequences and acts as a universe-appropriate form of fast travel
- Has the traditional predator mode in which players swing from perch to perch, glide kick, string guys upside-down, etc.
- New remote claw that is like the grappler in Just Cause 2
- Batman targets two objects and fires out a claw
- This hooks into the first object and launches another claw and rope to the second object
- Can then pull the two objects together
- Use this to knock enemies together, slam heavy objects into foes, string objects or people under a perch
- Can string up an explosive barrel under a perch, lure enemies with a sonic batarang, then cut the rope with a normal batarang, dropping the explosive on their heads
- Team knows Black Mask isn’t the most popular villain
- Old Gotham is only half of the game world
- Another new entire is across the bridge called New Gotham
- New Gotham is classier and has much taller skyscrapers
- New zone doubles the size of the game world
- Players can dismantle the hacked tower network
- Towers emit a jamming signal that prevents the Batwing from flying into the area, meaning no fast travel
- It also halts Batman’s sensors from placing points of interest on the map
- Taking down the towers are varied and require all of Batman’s navigation, puzzle solving, and combat skills
- Some can be taken down quickly, others must be returned to later with an upgrade
- “Crime in Progress”: ex – saving some cops from a group of thugs, rescuing a snitch from being tossed off a roof
- Activities give Batman a chance for experience point bonuses
- Completing side quests also contributes to the GCPD’s understanding and appreciation of Batman
- They will begin to know Batman and which side he stands on based on how much you take on the optional missions
- Most Wanted system gives players a chance to go after villains outside of the core storyline
- These optional side missions can be tackled when you discover them
- Many optional missions offer upgrades
- Batman’s butler Alfred may notice that he had a tough time in that situation and give him a new gadget
- Dark Knight system is slightly more behind the scenes, though it’s still important
- Dark Knight system provides a lengthy string of tasks that slowly goes up in difficulty as the game progresses
- The team wants to avoid boring tutorials while still training players to be masters of predator and combat systems
- Complete a certain number of counters or silent takedowns to receive XP rewards or a specific upgrade
- Dark Knight system doesn’t replace challenge mode
- Team wants to make challenges more meaningful

Game demo

- Takes place about an hour into the game
- Batman is perched above Jezebel plaza
- Black Mask’s assassins have stirred up the local thugs
- No towering walls keeping villains in check and many citizens call Arkham City home since there isn’t a prison
- Amusement Mile hasn’t been flooded
- Batman is looking to find out why Black Mask is trying to kill him
- Batman decides to go to the party to track down Penguin, who hears about everything
- Eventually, Penguin gives some intel on a murder at Lacey Towers
- Claw grips Batman’s ankle and drags him out of the room before he can finish his questioning
- Batman reaches for the door, but his arm is stomped by a mysterious figure
- Batman ends up suspended upside-down from the rafters
- Deathstroke circles Batman with a drawn sword
- Batman blocks and disarms Deathstroke, using the sword to cut himself free
- Thanks to Penguin’s tip, Batman goes to Lacey Towers
- The cops say it’s a double homicide
- One victim is supposedly Black Mask
- Inside the apartment, Batman sees Black Mask’s girlfriend strung up on a chandelier
- Black Mask’s assumed body is laying face up across the room
- Batman goes into first-person detective vision to examine the situation
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xx Re: The Video Games Thread
« Reply #280 on: Apr 9th, 2013, 8:52pm »

I'm somewhat excited, but since different people are producing and writing it...I don't know.
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xx Re: The Video Games Thread
« Reply #281 on: May 21st, 2013, 04:35am »

I'm sure we've all seen this?

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xx Re: The Video Games Thread
« Reply #282 on: Jun 7th, 2013, 08:56am »

So, how about Xbox1? It's everything Microsoft wanted since at least WebTV. So, no real surprise.

I've known what Microsoft was after, gaming as trojan horse, since before the Xbox was released in 2001. Xbox is a (sub)brand of MS that couldn't be any more transparent. The original system even looks like some kind of imperialistic tank with Matrix green/binary trimmings; it's a wannabe Orwellian nightmare in fifty pounds of plastic.

But now. Now we have the real thing. Behold:

Microsoft’s Xbox One Used Games Policies Are Clear as Mud

Will Xbox One allow you to trade in and resell disc-based games? Yes…sort of, says Microsoft in its fresh “How Games Licensing Works on Xbox One“ explainer, before winding up like some star NFL kicker and punting the ball downfield.

Before we proceed, give this a quick read — the relevant text:


Quote:
Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.

Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.


First things first: Contrary to some of the alarmist rumors kicked around by the gossip blogs last month, Microsoft’s confirming it won’t charge a fee if you hand a game off to someone else with an Xbox One. It also won’t charge a fee if you choose to trade-in your used disc-based games. In fact, the company’s basically saying it and fees are like celebrity news sites and responsible reporting — just not happening.

But, and get ready because here comes the ball on that punt, notice all this language about “third party publishers.” Third party publishers — some of used gaming’s fiercest critics, mind you — are accorded final say when it comes to whether you’ll be able to resell a disc-based game or not (and whether you’ll have to pay a fee to do so) or hand game over to your friends.

That means precisely what it seems to: Your right to do any of this stuff with disc-based games just took a serious nosedive with the Xbox One. Instead of making the Xbox One the arbiter, Microsoft’s leaving us in the hands of third parties. “We’re just the messenger!” might as well be the Xbox One’s theme song.

Let’s talk about choices. Microsoft had several here as the middleman. It could have chosen to stand for consumer rights and forced game publishers to lay down on, for instance, disc-based trade-ins. Instead, presumably under pressure from these publishers, it’s choosing to externalize those responsibilities. If EA decides it doesn’t want you trading in Madden NFL or wants to impose a transfer fee on the transaction, that’s EA’s business. If Activision wants to prevent you from giving a friend a copy of Call of Duty to anyone, that’s Activision’s affair.

[..]

In addition to being a generally terrible idea, this notion of restricting disc-based games is also inconsistent: Xbox One doesn’t prevent giving (or lending) of disc-based movies or TV shows. Like Xbox One’s inconsistent Internet connectivity requirements, Microsoft’s singling out games, doubtless to squeeze more blood from the stone. Why, as disc-based games are in their twilight days, couldn’t the company have just endorsed the status quo?

There’s a sidebar here about digital, non-disc-based games and the resale of digital content — something we can’t currently do. If you believe, as many do (via the First-sale doctrine, and most of history) that you have a right to resell a good you’ve paid for — digital or otherwise — then Microsoft’s entire Xbox One licensing philosophy collapses (as, to be fair, does everyone else’s). I mention it only to make you aware, if you’re not, that the legal debate over our ability to resell digital content (still very much a physical good) is ongoing.

Microsoft marketing department is keen to remind us that the Xbox One’s architecture is “modern.” You’ll note the word is used prominently in two of the company’s three Xbox One explainer pages. “We’re making these choices because it’s the “modern” thing to do” — that’s the implication, anyway. But some of these choices aren’t questions of modern versus legacy thinking. They’re about deploying modern technology to enable (and excuse) what amounts to pure and simple protectionism, and that’s never been a positive development from the vantage of consumer rights.


Read more: http://techland.time.com/2013/06/07/microsofts-xbox-one-used-games-policies-are-clear-as-mud/#ixzz2VXh2NmWp

(even these auto links are Phil Dickian, aren't they?)

I expect Sony to be mildly better. But only mildly. No way they can afford to cross third-parties too much on this issue.

Though I'd be happy to be wrong.
« Last Edit: Jun 7th, 2013, 09:02am by Will » User IP Logged

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xx Re: The Video Games Thread
« Reply #283 on: Jun 10th, 2013, 10:23am »

This is from a poster called CBOAT (i think that's it anyway) on Neogaf. Very reliable as he/she seems to be pretty much a god there

MS's plan is indeed foul
Money hating as many 3rd party devs as they can to not mention PS4 versions, rule is if they don't say exclusive it'll be on PS4
DRM was there idea. EA and Ubisoft main supporters, Activision not so much
The cloud is total bs. It's sole purpose is DRM
The DRM is far worse then you could ever imagine

That's all i can remember, as Neogaf is down right now

As for Sony, probably leave it up to publishers would be the smartest thing

Main thing i want for E3 is The Last Guardian. please!!!!!!!!!!!!!!
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xx Re: The Video Games Thread
« Reply #284 on: Jun 11th, 2013, 10:36am »

[


That's how it's done. The PS4 was also announced for $399 and it comes with three games on Playstation Plus (which will be needed to play online now).


Not that I can afford it, but it beats the pants off of Xbox One's $499 tag. If my monthly pay increases by at least 60%, I can afford a PS4.

Meanwhile, I'm keeping an eye on Wii U while working on my backlog. I'm very excited to see what Nintendo will do with HD. And if you haven't seen it yet, here is the trailer for their new Smash Bros. revealing a new character to the roster:

« Last Edit: Jun 11th, 2013, 10:41am by JTurner954 » User IP Logged

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