Board Logo
« The Video Games Thread »

Welcome Guest. Please Login or Register.
Sep 22nd, 2017, 12:52pm



« Previous Topic | Next Topic »
Pages: 1 ... 18 19 20 21 22  ...  26 Notify Send Topic Print
 veryhotthread  Author  Topic: The Video Games Thread  (Read 28724 times)
Will

ImageImageImageImageImage


member is offline

Avatar




PM

Gender: Male
Posts: 706
xx Re: The Video Games Thread
« Reply #285 on: Jun 14th, 2013, 2:11pm »



XBox One? No, Playstation won.

on Jun 10th, 2013, 10:23am, Chaos wrote:
This is from a poster called CBOAT (i think that's it anyway) on Neogaf. Very reliable as he/she seems to be pretty much a god there

MS's plan is indeed foul
Money hating as many 3rd party devs as they can to not mention PS4 versions, rule is if they don't say exclusive it'll be on PS4
DRM was there idea. EA and Ubisoft main supporters, Activision not so much
The cloud is total bs. It's sole purpose is DRM
The DRM is far worse then you could ever imagine

That's all i can remember, as Neogaf is down right now

As for Sony, probably leave it up to publishers would be the smartest thing

Main thing i want for E3 is The Last Guardian. please!!!!!!!!!!!!!!


Microsoft is such an overbearing caricature of monopolistic, anti-consumer avarice that they can't even be bothered to hide their interests. The only problem is that they are not a monopoly. And even if they were, I still strongly suspect that Android-powered products will create a decisive paradigm shift so far as what the industry is.

I still think Sony will backdoor it. And in a way, it's inevitable: what people are outraged about from Microsoft is, largely, what iOS and Android are making more and more commonplace. The idea of the consumer owning a copy of any media is dying, and has been going back to early iPod sales -- take away a physical copy, then you've inherently changed the nature of your business into a defacto rental space.

Quote:
Meanwhile, I'm keeping an eye on Wii U while working on my backlog. I'm very excited to see what Nintendo will do with HD. And if you haven't seen it yet, here is the trailer for their new Smash Bros. revealing a new character to the roster:


Watching Nintendo's E3 video -- ok, I watched two or three selections, not the whole thing -- was about like staring into a toilet bowl while flushing. Same old...well.

I watched Mario Kart 8 video..and saw Nintendo making a lousy sequel to Mario Kart (what else is new?) and, worse, a dumbed down F-Zero. It will sell. I watched the Wind Waker video and still can't figure out why this game has been "remade" -- it's the videogame Dorian Gray and Nintendo's graphical update is...where? Mario 3D Worlds (sp?) wasn't that exciting either, but it's their smartest release -- it's a party game rather than just a mainline Super Mario like Sunshine or Galaxy, which may actually shift more hardware to casuals. Pikmin 3 is the best piece of software and, unfortunately, it probably won't move much hardware.

There is something seriously wrong with Nintendo. They aren't taking advantage of the more advanced hardware -- relative to GameCube -- so far as visual effect(s) in-house, nor as far as the iPad/gamepad gimmick. They don't even really advertise the pad with the software at this point, likely because there's almost nothing to advertise.

Going back to N64, it's quite the change. That system was largely a strategic disaster, yet one of the main criticisms of it seems like a positive by comparison: the system was only designed the way it was to take advantage of very specific software. Mario 64 alone justified it.

The Wii U, on the other hand, is a pretty sad gimmick that even Nintendo shows barely any interest in pushing as a gamer experience or through PR. They literally came up with some frankenstein-mashup of gaming cliches grafted to the Apple zeitgeist, but along the way never developed one piece of compelling software for it. At least not specifically -- what game is on Wii U that wouldn't work 98% as well on an XB360? .

Then they show up at E3 with the same old franchises, with little or no innovation...

Nintendo used to understand that software moved hardware. It's baffling to see them handle this system so poorly on that front...but I suppose the simplest explanation is that they needed a new Wii, couldn't think of a single "big" idea, and came up with last gen's hardware, finally, that also powers a poorman's iPad.

The 3DS is a rather similar base-gimmick -- 3D is a fad, here's a 3D gameboy/DS. Anything to avoid current-gen hardware, as a start.

Nintendo's insularity is a far bigger problem than, say, Apple's because they are a much smaller company (and let's face it, Apple's flaws have to some extent developed into virtues, starting with their lack of fragmentation which, then, leads to a huge plus for software designers). It looks like EA and others see this as Nintendo's swan song and aren't even providing the usual tepid "support". I would call Wii U Dreamcast 2, except the Dreamcast was a wonderful system. What Nintendo should be doing is providing the absolute best environment for indie devs on a console; yet, as usual, they are doing barely anything here, while Sony leads the way.
« Last Edit: Jun 14th, 2013, 2:22pm by Will » User IP Logged

TheMidnighter

ImageImageImageImageImage


member is offline

Avatar




Homepage PM

Gender: Male
Posts: 1224
xx Re: The Video Games Thread
« Reply #286 on: Jun 27th, 2013, 04:54am »

I hope Sony stays true to the course they're heading and doesn't change its policies after everyone bought a PlayStation 4. For now, I'm cautiously excited about the PS4. I do not think I will get an Xbox One though, despite the fact Microsoft cancelled all their absurd restrictions. They've made clear their intentions and how they want to tip the balance between user friendliness and profit to their favour.

I've enjoyed some games on PS3 and PS Vita: Soul Sacrifice (great), Jacob Jones and the Bigfoot Mystery (fun little title), Dragon's Dogma: Dark Arisen (awesome), Pro Evolution Soccer 2013 (much nicer than Fifa), LittleBigPlanet Vita (authentic LBP feel), Splinter Cell Trilogy (amazing gameplay despite being an old game) and I'm now reviewing Jak & Daxter Trilogy for PS Vita. So far I'm not impressed with the port of a remaster.
User IP Logged

"One among you will shortly perish."

My free music
Will

ImageImageImageImageImage


member is offline

Avatar




PM

Gender: Male
Posts: 706
xx Re: The Video Games Thread
« Reply #287 on: Aug 12th, 2013, 03:44am »

Picked up Arkham Asylum and Arkham City.

Cutting edge, grunted the troglodyte.
User IP Logged

TheMidnighter

ImageImageImageImageImage


member is offline

Avatar




Homepage PM

Gender: Male
Posts: 1224
xx Re: The Video Games Thread
« Reply #288 on: Aug 13th, 2013, 09:28am »

I dug both games. I managed to get three stars for all challenges in Arkham Asylum but Arkham City's challenges seem way more difficult. I still loved both games tremendously, though.
« Last Edit: Aug 13th, 2013, 09:28am by TheMidnighter » User IP Logged

"One among you will shortly perish."

My free music
Will

ImageImageImageImageImage


member is offline

Avatar




PM

Gender: Male
Posts: 706
xx Re: The Video Games Thread
« Reply #289 on: Aug 22nd, 2013, 07:40am »

The game does what Batman has always done best: steal liberally from other sources, improving ideas by way of execution. It's a tagline but is the game better than its forebears?

I spotted Ninja Gaiden (the old NES Batman game was a lift of that gen's NG, too), Splinter Cell, Metroid Prime, Metal Gear Solid and...Crash Bandicoot?!

Is it better than all those games? Is it better than any of them? I don't know. It's synthesizing those games, whereas the individual softs were trying to be very specific things. Still, it pulls off a nice trick by making it feel so natural to Batman (but why not, he's a cultural chameleon) and by having gameplay that flows between stealth and grappling -- in Metal Gear, for instance, hand to hand combat never feels very natural (and again, I understand that this was deliberate design philosophy).

It's nice to see Judy Holliday...I mean Harley Quinn again. And another round with a suggestive Poison Ivy Vagina Monster/Monologue was odd nostalgia, considering the source. Though the TAS team's fingerprints can be spotted on Bane, which is quite unfortunate. The character's possibly even lamer in Asylum than he was on TAOB&R. With all these awful interpretations of the character over the years, I would say that Bane is Batman's Venom...except that is messy, confusing comparison that's only clever-as-collateral. Better to say that Bane has probably only been cool twice in his existence -- at his inception and in Rises.

Even the gameplay reflects his stupidity. So much for the steroid-abuser that not only out-muscled, but out-thought Batman.

Yes. It's a video game. But ugh. Did they have to include that luchador/clown mask from TAS?

As design template, some of the cooler stuff is with Scarecrow. It subverts narrative and, by doing that, calls attention to the fact that the game has some story and psychological-build. Batman losing his mind in Arkham is an obvious place to go.

The Joker Mouth of Madness -- Heart of Darkness(?) -- visual near the end(?) is a nice touch, too. The designers play around with the setting and play up the Lovecraftian aspects in some clever ways.

And the Sinatraesque song near the coda feels a little like something out of Kubrick's Shining. Other little details -- like one of Batman's animations being a direct lift from a 1993 Jim Aparo panel -- are either impressive or obsessive (yes, it's probably sad that I immediately spotted it).

But as games become more narrative-as-tech-demo the unfortunate side effect remains: they're becoming too easy. I've been playing this game on hard -- and yeah, I've died quite a bit -- but the checkpoint system is way too forgiving and the boss weaknesses are always completely obvious (so much for detective work).

But at least it's not a Nintendo game...that plays itself.

And I've had fun throughout. Batman is extremely fun just to dick around with because the game's design is so tight.

I haven't really played City yet, outside the very opening off the demo. I like the concept somewhat better -- Escape From New York -- as a sandbox standard.

I've also been playing Mirror's Edge, GTAIV and Dead Rising 2. Mirror's Edge is extremely cool and feels like a Sega game at their Saturn/Dreamcast peak, or maybe an 8-bit action game like Gaiden as a first-person action game. I like that it's unforgiving, and that the point seems to be, first, survival, then perfecting runs.
« Last Edit: Aug 23rd, 2013, 06:43am by Will » User IP Logged

TheMidnighter

ImageImageImageImageImage


member is offline

Avatar




Homepage PM

Gender: Male
Posts: 1224
xx Re: The Video Games Thread
« Reply #290 on: Sep 9th, 2013, 1:29pm »

I've played and reviewed Splinter Cell: Blacklist for the website I volunteer for. I really dig the freedom the game offers to play Ghost and Panther-style gameplay. You can switch really easily. I gave it a 9/10 for the freedom of stealth (or non-stealth, if you can manage it) the game offers.

I started playing Kingdom Hearts HD 1.5 ReMIX, again for a review. It bothers me slightly how you cannot play larger games the way you want for a review. You cannot take your time - you need to get a feel for the game, its progression and overall feel as soon as possible. Especially with multiple-games-in-one such as these HD collections.

I still like playing, though. I never started with the KH-series and I'm glad to review this installment.
« Last Edit: Sep 11th, 2013, 08:36am by TheMidnighter » User IP Logged

"One among you will shortly perish."

My free music
Will

ImageImageImageImageImage


member is offline

Avatar




PM

Gender: Male
Posts: 706
xx Re: The Video Games Thread
« Reply #291 on: Sep 26th, 2013, 04:23am »

http://www.notenoughshaders.com/2013/08/15/the-struggles-of-marketing-the-gamecube/

Interesting article/aggregation of why Nintendo is Nintendo.
User IP Logged

Will

ImageImageImageImageImage


member is offline

Avatar




PM

Gender: Male
Posts: 706
xx Re: The Video Games Thread
« Reply #292 on: Oct 3rd, 2013, 05:29am »

Keep going back to Super Street Fighter IV (is the title simply awful or clever pomo nostalgia? Capcom wants you to know that they did DLC-ripoffs before they even existed), though when I do I keep negatively comparing it to Third Strike. The pacing of matches seems...off?! Different?

If it's the former it's also the latter, obviously. It's' off' -- as in, dumbed down -- thus creating a pace that's more dependent on specials than combos. The very fact that parries -- yes, flawed -- are gone instead of modified speaks volumes. This is a more casual-friendly entry.

Third Strike is arguably the apotheosis of the series and genre. It wasn't the mainstream choice, and didn't try to be. Issues of balance are always on the table for high-level play, but the game was meant for veterans -- fans, mid-level players -- while IV is an attempt to reach a broader market while reviving the fighting game market altogether.

I have no idea about the budget of the game, but it's something of an accidental case study for market penetration in the 360 era. Games are becoming less interesting as the market expands and the technology gets better. The blockbuster mentality. Not that Street Fighter was a small series, certainly it wasn't in the 90s, but its prior success allowed the main series to expand into a sort of "premium" fighter sub-genre while Capcom pumped out VS games for casual players. SSFIV feels like what it is: reintroduction, nostalgia and a play for people that would never take to a technique like parrying, certainly not the way it was implemented in III.

A sequel in name-only? Since when do sequels have to improve anything? The Arcade is dead but there is easy online Multiplayer, so that's a wash. Graphically it's pretty, though even (especially) here one can see that it's less sophisticated than the 2D Third Strike. It's not 1 step forward, 2 steps back. It's 2 and a half steps back.

Still, I like the game.
« Last Edit: Oct 3rd, 2013, 05:35am by Will » User IP Logged

TheMidnighter

ImageImageImageImageImage


member is offline

Avatar




Homepage PM

Gender: Male
Posts: 1224
xx Re: The Video Games Thread
« Reply #293 on: Oct 7th, 2013, 10:53pm »

The last fighting game I played intensively was Tekken 3. That probably invalidates everything I'm about to say on the subject. Yet I never got into fighters again after that marvelous PSone-game. Maybe my excessive completion of Tekken 3 is to blame -- I unlocked everything with every character on that game. I may have simply burned out.

But I can see the appeal. A fighter should be intense, tactical and fast-paced. The Street Fighter-series seems to have all that. Maybe it lost a bit of its tactical side - it's what I get from your concerns about SF IV - but the gameplay I see still seems challenging to master.

In other news, before moving I sold my PlayStation 3. I have to say that I do miss playing video games. I don't have a lot of time to play them but not being able to play, not even a couple of hours a week, bugs me slightly. I do have my PS Vita and PSP systems but they don't hold the same appeal. Plus, my eyes are already strained after staring at a computer screen the entire day. I don't want to squint my eyes during my downtime.

On that note: does anyone have suggestions on good and affordable HD televisions? What type (e.g., LCD), size, brand? I'd like to buy a quality TV with the PS3 I'm getting. (Actually, maybe I should wait until the PS4 is out before buying a PS3. The old system should definitely lower its price.)
User IP Logged

"One among you will shortly perish."

My free music
Will

ImageImageImageImageImage


member is offline

Avatar




PM

Gender: Male
Posts: 706
xx Re: The Video Games Thread
« Reply #294 on: Oct 8th, 2013, 07:25am »

Tekken 3 was the last Tekken I cared about. Tekken 4 was a major blow to the series' rep in the early days of PS2.

The first two Tekken games were incredible marketing pieces in Sony's arsenal. The first two were perfect ports -- not that it should have been difficult since System 11 arcade boards=Playstations (with some extra ram?) -- which was even more striking thanks to the Saturn's awful ports of games like Virtua Fighter and Daytona. This, of course, was a great example of how focused Sony's operation was on a single product launch, while Sega, in its arrogance, built a machine that was in no way equipped to keep with its state of the art arcade tech. A Playstation would have struggled with Daytona as well, but Sony made sure, through Namco, that their system scaled into arcade hardware and was advertised through it.

I always start thinking about Sega and their awful business practices as much as gameplay when I look back on the Tekken games. My mind was made up in favor of Sony after playing Toshinden immediately after the borked port of Virtua Fighter; for the five people that remember Toshinden, it's as a flash in the pan, but I do think it deserves a bit more credit as not only a graphical showcase but also as a look at what Sony was offering with the Playstation on gameplay. Crazy? Well, the number of digressions, yeah, I'll cop to that. But on the gameplay issue? Nah, I'll stick it out. I mean, Toshinden is a lacking fighter, without a doubt. Any idea of tournament play is laughable (now watch a link pop up to make me look like a moron).

That's true. Yet it misses how the game was important on a gameplay level. It felt *new* like nothing on Saturn did. Nothing. Virtua Fighter is a deeply respected series but it's also a more clearly defined game of bait and switch: a 2D rail fighter if ever there was one, with the polygonal look being a tech show and carrying through in the fighter's sloooowwww motions. Toshinden actually, to whatever limited extent, *moved* in 3D space, or at least gave the illusion of it. In 1995 it felt fantastic. And in 1995 it really was a great game.

OK. Back to Tekken (it felt like a phantom limb during..all that). 3 had a lot of appeal in the arcades, I remember that. It was a System 12 game so it didn't port perfectly, but the extras Namco included made up that difference. I went through everything as well, or at least made sure to unlock all the characters/endings. Not long after I found that the memory card was corrupted. angry

SSFIV is a fun game. I haven't played it enough -- and was never good enough at any of the games in the series -- to competently claim that it's a bastardization. But I still suspect it. Nearly everything feels like step back or into a safer realm, including the soundtrack. FADCs (I know) are argued as an improvement over the prior parrying system, but it's easy to see through that after putting it to the test: it's a simplified offensive system, rather than being a blending of offense and defense. As a gameplay model you can see the adherence to Alpha mechanics rather than the more complex parameters of III/Double Impact/Third Strike: Chain Combos, Alpha Counters (a testing ground for parrying, but incredibly limited by comparison).

I don't really know how to advise you on the tv front. Remember, we're closing in on incredible shopping days/deals with Black Friday and beyond. Very soon you'll be able to get more for your money.

Overstock and Newegg are decent sites to peruse, particularly the former if you're looking for a good price.
User IP Logged

Will

ImageImageImageImageImage


member is offline

Avatar




PM

Gender: Male
Posts: 706
xx Re: The Video Games Thread
« Reply #295 on: Oct 10th, 2013, 7:28pm »

Bought the GTA V Bundle. Appropos, I've downloaded Tekken Revolution...haven't lost an online match. Even though I suck. Or is that confirmation that this game takes no skill? It's always possible pets and the limbless are playing, I suppose.

Adding to the tv bit. If you're just going to use the "tv" for gaming and are price conscious, maybe you should try an HDMI monitor. There are great prices on some 1080p monitors. An actual tv, just for gaming? Even the PS4 is missing 1080p targets. PS3/360 hit 720p, so you don't really have to target 1080p if it's only for them.

GTA V is a better commentary and satire than anything I've seen from Hollywood...I don't know about ever, but no great challenger, so far as broad cultural targets, comes to mind from the current zeitgeist. Blowing off the Little Eichmann (Zuckerberg/Jobs) of tech caricature was a highlight. The game targets Limousine Liberals as much as the Bible Thumping goy that Hollywood is on a jihad against. That is, it's a sardonic statement on many of the (would-be) gatekeepers, and the same people (betas, metrosexuals, feminazis) that never aim a critical eye at themselves in the media, even as the media is simply a mirror for them.

It's not the first, but it makes an interesting point about gaming's importance as art. It skewers things that film has no interest in touching out of self-interest and, thus, constructivism. That's what makes the whining -- particularly from "feminists" and concerned beta males throughout the media as usual, as one voice, without much of any alternative commentary (while often praising themselves in the same article for the "bravery" to speak out...media echo chambers and bravery do not mix) -- so prototypically solipsistic and ridiculous: the game is a antagonistic to any subject/caricature/group it touches. Yet the media is making it out to be uniquely misogynistic.

The who/whom of isms -- in-group, out-group -- and how the media inverts the reality of the haves and have nots while reporting on them. Would the media consider it 'professional', let alone moral, to have a White Supremacist report on Civil Rights Legislation? No, of course not. Yet this is exactly the type of self-interested reporting they actively promote for their own in-groups, with no alternative to be found.

Reminds of the backstory on Halo 2: they wanted you to sympathize and understand the alien point of view. Meanwhile, it's verboten to play as Nazis in World War 2 games. So aliens in a sci-fi action game must be humanized, but historical humans must absolutely be dehumanized in Call of Duty. And yet, you can still play as Stalin's Red Army -- from under a regime responsible for outrages like the Holodomor.

Media propaganda, within and without. In this case, as a starter, why is GTA V "shocking" or misanthropic compared to war simulators?

The map is an added bonus for me. It's captured so much of LA down to specific landmarks (the Observatory! Santa Monica Pier! The Chateau! Driving Olympic! Driving down the Walk!) in a way I haven't seen in other software. It is a bit disappointing that you can't enter the bars to look for accuracy...you could enter bars in GTA: SA.
« Last Edit: Oct 11th, 2013, 04:02am by Will » User IP Logged

Will

ImageImageImageImageImage


member is offline

Avatar




PM

Gender: Male
Posts: 706
xx Re: The Video Games Thread
« Reply #296 on: Oct 25th, 2013, 06:02am »

Yeah, Tekken Revolution sucks. At least if you take it seriously, at all. Huge handicaps are encouraged, which encourages button-mashers. Sadly, it often doesn't matter even if someone pumps up their offense by 100, you can still beat them.

Played Uncharted 3 for a couple hours. Blah blah, stellar, yada yada. It's a an impressive Graphics Narrative. It's not aiming all that high but for video games its seamless values between gameplay, character and story are impressive. And problematic. The contextual handholding and constant/immediate respawns make it something uncomfortably close to a very linear, mildly interactive story. This is the case moreso than what Kojima did with the balance between gameplay and narrative in MGS2, but at the same time the gameplay/story flow of Uncharted 3 helps it hide this or make it largely irrelevant to a mainstream audience.

Simply put, I feel like there's no way to fail. And that's on Hard. What the fuck does Easy look like?
« Last Edit: Oct 25th, 2013, 06:04am by Will » User IP Logged

Will

ImageImageImageImageImage


member is offline

Avatar




PM

Gender: Male
Posts: 706
xx Re: The Video Games Thread
« Reply #297 on: Nov 4th, 2013, 07:38am »



It's a very nice retrospective/fan service/commercial mix. Pop Art and Verite conflated. Much, much better than anything Sony is putting on television.

Microsoft's Xbox One commercials are also better than what Sony has put together with their dreadful, 30-second odes to hipsters. The Microsoft commercials make you take notice, while the Sony stuff looks bored and boring:

« Last Edit: Nov 4th, 2013, 07:43am by Will » User IP Logged

TheMidnighter

ImageImageImageImageImage


member is offline

Avatar




Homepage PM

Gender: Male
Posts: 1224
xx Re: The Video Games Thread
« Reply #298 on: Nov 6th, 2013, 6:11pm »

I have to say: that PlayStation flashback did bring back some amazing memories. I guess I'm not too impressed by how it's shot--it's not a trick shot any more, just a trick we've all seen used.


But why did they have to grow up as hipsters?
User IP Logged

"One among you will shortly perish."

My free music
Will

ImageImageImageImageImage


member is offline

Avatar




PM

Gender: Male
Posts: 706
xx Re: The Video Games Thread
« Reply #299 on: Nov 13th, 2013, 03:28am »

Yeah, I'm doing message board posts as Drafts. Rock bottom.

Anyway, I guess I might as well try an improved argument here.

I like the camera work even though it's de rigueur, perhaps because it is: the concept driving the branding is Familiarity, so the 360 (XBox! Hm) coverage makes sense. It's also a clever visual statement on another level: the camera as literal expression of console cycles. It's deft.

It's style as substance, but what does it say about that substance? Sony's Branding is the PS4. The question is, what does the new Playstation offer that the old Playstation doesn't? I'm at a loss. And it looks like Sony is, too.

They're playing it extremely safe, likely because Microsoft has been doing so poorly. The question is how insular the factor is? Within the industry Sony has been destroying Microsoft, because Microsoft has been killing itself. But so what? The guy who wants a next-gen Madden and COD isn't likely to have a clue.

The best thing Sony has is the price. I'm not a fan of the Kinect sensor for a very particular reason, but look at Microsoft's Branding: they have "cool" (however slight the actual usage factor is) new integration with the X-1 that Sony doesn't have.

http://kotaku.com/the-xbox-one-dashboard-is-definitely-a-next-gen-improve-1460692147



On the other hand, if things are as Sony wants them to be -- as they were -- judging by that ad, then Sony has a the better price for the better base-console on power, that is also seemingly easier to design for then X-1. If the XBox was the sequel to Dreamcast, is the One the sequel to Saturn? Aside from all the ways it isn't, including the far superior integrated Set-Top Options and Microsoft's funding, of course.

As it is, I like Cerny:

http://www.polygon.com/2013/11/11/5093402/mark-cerny-interview-ps4-knack

Though, no one is Krazy Ken Kutaragi.
User IP Logged

Pages: 1 ... 18 19 20 21 22  ...  26 Notify Send Topic Print
« Previous Topic | Next Topic »

Donate $6.99 for 50,000 Ad-Free Pageviews!

| Conforums Support |

This forum powered for FREE by Conforums ©
Sign up for your own Free Message Board today!
Terms of Service | Privacy Policy | Conforums Support | Parental Controls