Re: The Video Games Thread
« Reply #360 on: Jan 22nd, 2015, 10:55pm »
Driveclub was a "fuck it, I have money and no time, so I need to buy something" purchase for $30 during the holidays. Honestly it's not that bad if you want a graphical showcase, as it's one of the best looking games Ive ever seen. Gameplay is nothing special... it's racing... good looking racing. Not bad, but not mind blowing. Basically Sony's answer to Forza while attempting to keep the class of Gran Turismo. But I have yet to do any of the actual Driveclub stuff, Im just playing through single races.
If you get one racing game that isn't Mario Kart 8, get Forza Horizon 2 instead.
Re: The Video Games Thread
« Reply #361 on: Jan 22nd, 2015, 10:58pm »
Alright so. I beat Bayonetta 2 the other night. While I loved the game overall, I found Metal Gear Rising to be more memorable. Bayonetta 2 seemed like someone gave Platinum a budget to make a game that is more than 4 hours long, so everyone gave it 10's for keeping the momentum going. However, I could describe to you all the bosses from MGR years after I played it whereas I hardly remember any of the fights from Bayonetta 2 already. Great game though, worth at least one play through.
Re: The Video Games Thread
« Reply #362 on: Mar 3rd, 2015, 12:15pm »
I've played inFamous: First Light, Oddworld: New 'n' Tasty (remake of PSone's Abe's Oddysee), Kingdoms of Amalur: Reckoning, and I started Styx: Master of Shadows yesterday evening.
Styx kind of disappointed in the first hour of playing. Artificial intelligence of your enemies seems pretty crappy. Think: enemies bumping and walking into each other when they're alerted to your presence. Jumping and climbing seems more difficult to execute without falling than I'd hoped to as well.
Re: The Video Games Thread
« Reply #370 on: Jun 17th, 2015, 09:39am »
As with every year I have followed it all. Personally I am extremely disappointed.
My issue with the gaming industry is that I have been hardcore gaming since the Atari ST. Every generation meant new power which brought new experiences.
For me the most perfect balance of creativity and power was on the GameCube. So many games on that system tried completely new ideas that had never been done before. The boost in power with the 360 generation certainly started off well, but by about 2009 things started to stagnate. Many 'new' games didn't give me any new experiences I hadn't already played in previous games. A great example came a year later, Alan Wake. A great game, yes, but I would have enjoyed it a lot more if it had come out a few years earlier. Gameplay wise is was generic and tired. The Uncharted series I cannot understand the adoration for, it bores me to tears. From a scientific standpoint it is a very well made game. From a pure fun standpoint, I've done it all time and time again in older games, there is nothing new for me there.
Creativity has been at a low point for a number of years. Most games just fit existing moulds, maybe with a tweak or two, but nothing revolutionary. I see very little new ideas.
These days I would rather play a less than perfect game that tries new ideas and gives me new experiences, rather than a scientifically well made regurgitation with no new creativity. Recently I have been having a lot of fun with Splatoon. As someone thoroughly burned out with online military shooters, this was wonderful. Totally different approach to gameplay with the painting the environment etc - I thought the game would suck, I was totally wrong there. It is very simple, but it is new, I like that.
So yeah, E3 hasn't given me anything *new* that excites me. ---
Games on my radar that had coverage:
The Last Guardian can't possibly live up to ten years of expectation, but I did truly love Shadow Of The Colossus, always was going to be a guaranteed purchase.
Mirror's Edge 2 concerns me that it is open world. The more linear levels of the original meant it was streamlined, focussed, fast paced, and very varied. Mirror's Edge and Condemned were two 360 games I loved for turning FPS on its head by taking out the guns and doing something new and fun.
Metroid Prime & Zelda 3DS Spin-Off Titles were all Nintendo had to offer me when it comes to new announcements, pretty disappointing. I already had pre-order on Yoshi, which looks cute, but nothing revolutionary. Very disappointed with Nintendo, who this generation with the Wii U have been my last bastion of innovation.
Dishonored 2 - Loved the first game, hope this brings some new ideas.
Tomb Raider 2 - Two decades later, one of those series I now buy out of obligation rather than excitement. None have lived up to the 1996 original. The previous reboot game was a bore to me. A well made piece of soulless regurgitated ideas, seen it all before.
Rare Replay - I would genuinely rather replay an old game I previously loved than play a 'new' game with no new ideas. Conker's Bad Fur Day here I come, loved you on the N64, gave up with the poor censored Xbox port, N64 emulation was too unstable for me to get far in on my Samsung tablet. Without getting a new 64, never thought I'd get the chance to play you again.
Beyond / Heavy Rain PS4 ports - Damn you lack of backwards compatibility. Heavy Rain remains my favourite game of last generation, I loved the branching story choices that actually impacted the plot, always up for playing this again. I was very disappointed by Beyond, but if it is the rumoured Director's Cut I would definitely play it again to see if I enjoy it more with a more consistent story.
That really sucks for the people that wanted that. I cannot understand why they don't just release it without the statue, they clearly have the steelbooks and art books produced, so why bin them when surely people wanted them too?
No word on the Amazon exclusive edition with the alternate (and much cheaper) Batman statue but with all the other content as the original Collector's Edition, if that comes out as intended, then that edition certainly got a whole lot more valuable for ebay scalpers.
Re: The Video Games Thread
« Reply #372 on: Jun 25th, 2015, 8:19pm »
Damn, Nick, you are such a downer. I saw a couple of wonderful games this E3. The Last Guardian (so much character), Final Fantasy VII Remake (sue me but I love this game), Dark Souls 3 (first game had/has me addicted), Dishonored 2 (looks awesome, need to play the first), Rise of the Tomb Raider (loved the reboot), No Man's Sky (good go either way), Batman: Arkham Knight (out now, but I'll wait for GOTY edition), New Nier (amazing first game), Star Ocean: Integrity and Faithlessness (RPG lover here), Project Setsuna (RPG lover here), and Shenmue III (totally unexpected).
Re: The Video Games Thread
« Reply #373 on: Jul 2nd, 2015, 06:05am »
I 100% finished Arkham Knight the other day, let it settle for a bit, now opinions. Yes I bought the Rip-Off Of The Year Edition. You know, the one that is full price with about 1 hours cut content that can be sold back to me for the price of another full price game.
I'll keep story spoilers to a minimum, other than one major issue I have with Tim Drake (In Name Only) which spoiling won't alter the experience for anyone. Anything I consider a big spoiler I'll obscure in beige, highlight at your will.
Let's get it out the way first, the story is pretty bad. The lack of Paul Dini is very noticeable, and a big mistake, the in-house writers just didn't cut it this time.
It wasn't all bad, it starts off on an adrenaline fuelled high. Batman is pissed off and more violent than we've seen in these games. Within half an hour I'm (optionally) knocking out a thug taunting me by smashing his head against his own jail cell in a little secret move, and soon after (not optionally) torturing another thug for information. It was fast paced and fun.
Problem is it really burns out fast. I didn't follow the game development much really, so much I forgot the Arkham Knight was even a character until he showed up. After the first meeting you'll have his 'secret' identity narrowed down to two people. By the second meeting you'll know exactly who he is and wishing they'd get on with the inevitable badly written reveal out the way, a reveal that makes Judd Winick's original look good. Although Jason never actually being dead did, in my opinion, make a better resurrection than a fucking time punch at least.
Overall it feels like the final act of the Nolan Trilogy, but decompressed. The story is pretty basic, and not especially compelling. I haven't played Arkham City since it came out, but I remember the story there being significantly better than this one.
It's not a total disappointment, there are some real bright spots, but the deficiencies are very apparent.
Some suspect de-powering of Batman as it were. He gets knocked down a lot. And no I'm not talking about player skill, I'm talking about cutscenes. Hell, when I was in control Batman was a hell of a lot more capable than in the cutscenes. The final story mission (not the end of the actual game that comes later) is a bit suspect. Without giving it away, Batman lets Scarecrow do something I can't really imagine he'd actually ever do.
But it is the supporting characters who really suffer. Nightwing is stuck in 1980s distrust and supposedly has such a distinct lack of skill that in the Harley Quinn playable Prologue, Harley fights Nightwing to a stalemate, before Ivy dispatches him with total ease.
Tim Drake (In Name Only) is regarded as the far better figher and sidekick than Nightwing ever was. And despite Tim Drake (In Name Only) being the most overtly homosexual character I've seen in a long time, he is dating Oracle. What the fuck?! This serves no narrative purpose whatsoever. This cannot be a mistake where Rocksteady mixed up their Robins, this must be a deliberate choice. I just find it creepy. The change is not justified whatsoever. If they wanted a romance subplot (and this so badly tacked on anyway), they could and should have done it with Nightwing. Robin is fairly well integrated into the story at least, Nightwing feels bolted on in obligation despite the Rocksteady giving the impression of not wanting him. They could have easily given Nightwing and Oracle a well written romance that would have improved both their characters, and left Tim Drake (In Name Only) to his already justified inclusion without unnecessary bolted on creepy subplots.
Oracle is not the Oracle we know and love from the comics. She is capable and tough, but far less so than the one we've loved for a couple of decades. She isn't Chuck Dixon or Gail Simone strong, far from it. I don't have the problems with the portrayal as the militant indoctrinated feminazis do - oh I've read their vitriol. Her portrayal is not sexist in the least, far from it. But she just isn't the awesome character we love.
General villains feel like a tacked on afterthought. Arkham Knight has his badly written motivations. Scarecrow is two dimensional, but he at least fares better than Two-Face or Penguin. Poison Ivy is about the only one who comes off with any character, she was put to good use.
Yes Mark Hamill recorded lines for the game. Without giving away how he factors in, probably one of the biggest highlights of the game were two songs he recorded in character as The Joker, wonderful stuff with some hilarious lyrics. You may be able to find them on Youtube, one is the end credits music.
When Arkham Asylum came out in 2009, I found the gameplay fairly dull, it didn't stand out from the crowd of other 3rd person games. It took the same Biohazard 4 inspiration of pretty much every Post-2005 3rd person game, and slapped a Batman skin on it.
Gameplay has definitely evolved into something a bit more fun to simply play now. Yes there are still some issues with clunky combat when there are enemies with shields or electricity, but for the most part the combat works as well as ever.
The map is a lot bigger than ever, but unlike Arkham City and Origins it NEVER feels like a chore. Upgrade your grapple and you'll quicken your glide speed immensely. Gliding over the city is very enjoyable at top speed. Bored of gliding? No worries, hop in the Batmobile!
The Batmobile takes some getting used to. There is a secret option only accessible when in the Batmobile itself to change the controls. I couldn't use the defaults, but after switching to Toggle mode to switch between car and tank modes and it became a lot nicer to play. Also in car mode I used the zoomed out camera view, the default camera was too close and hard to see where you're going at speed. Pull back the camera and things were a lot more playable.
I've seen a lot of players found the Batmobile more a detriment, and I fully see their point. There is too much Batmobile combat. And more than one too many Batmobile stealth boss battles. Yes, Batmobile stealth boss battles... Hey, even I liked it, the first time...
Many of my issues with the environment are addressed. Arkham Asylum felt too shiny and modern, Arkham City was all run down slums. I liked the Arkham Origins facelift with Christmas decorations and snow. I like that Arkham Knight has a bit of variety. You do have some proper gothic architecture, not enough, but it's there. There are also more Nolan Gotham style modern skyscrapers in there. There are slums too. But I like having a bit of a balance of everything this time.
The Fucking Riddler
I didn't have too much issue with him before. I found all his pissing trophies annoying, but it was something I'd do over a number of weeks after finishing the game. This time you are required to do everything before you can see the true ending. That fucking pissed me off. It felt like a chore doing all this pissing sidequest just to get the ending of the goddamned game. I'm thoroughly sick of these lame fetch quests.
Why does he get his own section? Because his sidequest is awesome! That's why!
The story is a let down, but overall it is a fun and enjoyable game to play. There are some annoying glitches, there are some very suspect design choices. There are times this game made me very angry, but overall the good definitely outweighs the bad.